Autor Wiadomość
Piotr-246
PostWysłany: Śro 15:09, 25 Sie 2021    Temat postu: Kamień

rysunek kamienia w grze

DECLARE SUB zabranie ()
DECLARE SUB dreptanie ()
DECLARE SUB animacja ()
DECLARE SUB rysowanie ()
DECLARE SUB palety ()
DECLARE SUB plansze ()
DECLARE SUB cegly ()

DIM SHARED pomoc$(0 TO 31)
DIM pamiec(0 TO 128) AS LONG
DIM SHARED plansza$(0 TO 48)
DIM SHARED kod$
DIM SHARED serca(1 TO 7, 1 TO 7) AS INTEGER
DIM SHARED roomx AS INTEGER, roomy AS INTEGER
DIM SHARED xserca AS INTEGER, yserca AS INTEGER
DIM SHARED doniczka$(0 TO 15)
DIM SHARED kamien$(0 TO 15)

REM cegielki planszy

DIM SHARED cegla(0 TO 16) AS LONG
DIM SHARED tlo(0 TO 16) AS LONG


REM dane elementow planszy

DIM SHARED ceg40(0 TO 640) AS LONG
DIM SHARED ceg17plus17(0 TO 640) AS LONG
DIM SHARED ceg13plus13(0 TO 640) AS LONG
DIM SHARED ceg4plus20plus4(0 TO 640) AS LONG
DIM SHARED ceg4spc32plus4(0 TO 640) AS LONG
DIM SHARED ceg1spc38ceg1(0 TO 640) AS LONG
DIM SHARED ceg1spc39(0 TO 640) AS LONG
DIM SHARED spc39ceg1(0 TO 640) AS LONG
DIM SHARED spc40(0 TO 640) AS LONG

REM ****************** DANE ANIMACJI

DIM SHARED znakp1(0 TO 128) AS LONG
DIM SHARED znakl1(0 TO 128) AS LONG
DIM SHARED znakp2(0 TO 128) AS LONG
DIM SHARED znakl2(0 TO 128) AS LONG
DIM SHARED znakp3(0 TO 128) AS LONG
DIM SHARED znakl3(0 TO 128) AS LONG
DIM SHARED vertd1(0 TO 128) AS LONG

REM ************************* DANE STARTOWE

SCREEN 13
DEF SEG = 0: REM - to dla pomiaru predkosci

x = 100: y = 60: XS = 100: YS = 60: REM wspolrzedne poczatkowe gracza na ekranie
licz = -1: REM wartosc startowa zegara
roomx = 4: roomy = 4: REM plansza startowa

REM ***** SUB palety - ustawienie nowych wartosci barw
palety

REM ***** SUB cegly - zapelnienie pozostalych tablic
cegly

REM SUB plansze - wypelnienie tablicy wygladu plansz
plansze

REM SUB animacja - tablice animacji postaci
animacja


REM ************************* WYBOR POMIESZCZENIA

rysuj:

kod$ = plansza$(roomx - 1 + (roomy - 1) * 7)

REM ******************** rysowanie pomieszczenia
t0 = PEEK(1132): REM pomiar czasu rysowania


REM SUB rysowanie - rysowanie planszy
rysowanie

REM pomiar czasu rysowania
t1 = PEEK(1132):

REM menu na dole
COLOR 15
LOCATE 25, 15: PRINT "L-SHIFT ALT P-SHIFT";
LOCATE 24, 2: COLOR 240: PRINT "T:"; t0; "/"; t1;
PRINT " ROOM:"; roomx; "/"; roomy; "--";


REM **************** ustawienie gracza na planszy
GET (x, y)-(x + 15, y + 31), pamiec
PUT (x, y), vertd1, PSET

liczsercaroom = 0
REM *************************** PETLA GLOWNA

PETLA:

dx = 0: dy = 0
IF dzwiekbrania = 1 THEN dzwiekbrania = 0: zabranie

REM ******************* czas gry w sekundach

se$ = MID$(TIME$, 7, 2)
se = VAL(se$)
IF se <> ses THEN licz = licz + 1
ses = se
LOCATE 25, 2: COLOR 15: PRINT "Czas:"; licz;

REM ************************ petla opozniajaca
FOR delay = 1 TO 1800: NEXT delay

REM ************************ sprawdzenie klawiszy

alt = 0: lshift = 0: pshift = 0: skos = 0

k$ = INKEY$
IF k$ = CHR$(27) THEN END

REM klawisz alt - wznoszenie sie
IF (PEEK(1047) AND 8) = 8 THEN alt = 1
IF (PEEK(1047) AND 2) = 2 THEN lshift = 1
IF (PEEK(1047) AND 1) = 1 THEN pshift = 1

REM bezruch = grawitacja
IF lshift = 0 AND pshift = 0 AND alt = 0 THEN dy = 2: vert = 1: obrot = 0: przebiervert = 0: GOTO czy

POKE 1050, PEEK(1052): REM czyszczenie bufora klawiatury

IF lshift = 1 THEN dx = -4: dy = 2: obrot = -1: vert = 0
IF pshift = 1 THEN dx = 4: dy = 2: obrot = 1: vert = 0
IF alt = 1 THEN dy = -4: vert = 1
IF dx <> 0 AND dy <> 0 THEN skos = 1
czy:

REM ************ sprawdzenie czy jest przejscie do innej planszy

IF x + dx > 301 THEN x = 4: XS = 4: roomx = roomx + 1: GOTO rysuj
IF x + dx < 2 THEN x = 301: XS = 301: roomx = roomx - 1: GOTO rysuj
IF y + dy > 149 THEN y = 4: YS = 4: roomy = roomy + 1: GOTO rysuj
IF y + dy < 2 THEN y = 147: YS = 147: roomy = roomy - 1: GOTO rysuj

REM *********** sprawdzenie czy ruch jest mozliwy
REM sprawdzenie przeszkody. Przeszkoda sa punkty powyzej
REM okreslonej sumy rejestru koloru >=128

xsuma = 0
ysuma = 0
xmozliwy = 0
ymozliwy = 0

REM sprawdzenie sasiedztwa obok
IF dx > 0 THEN FOR i = 0 TO 31: xsuma = xsuma + POINT(x + 19, y + i): NEXT i
IF dx < 0 THEN FOR i = 0 TO 31: xsuma = xsuma + POINT(x - 3, y + i): NEXT i
IF xsuma < 128 THEN xmozliwy = 1

REM sprawdzenie sasiedztwa gora dol
IF dy > 0 THEN FOR i = 0 TO 15: ysuma = ysuma + POINT(x + i, y + 35): NEXT i
IF dy < 0 THEN FOR i = 0 TO 15: ysuma = ysuma + POINT(x + i, y - 4): NEXT i
IF ysuma < 128 THEN ymozliwy = 1
suma = xsuma + ysuma
IF suma < 128 THEN IF dx <> 0 OR dy <> 0 THEN GOTO ruch


REM szczegolne przypadki
IF suma >= 128 AND xmozliwy = 1 THEN dy = 0: GOTO czy
IF suma >= 128 AND ymozliwy = 1 THEN dx = 0: GOTO czy

REM ruch niemozliwy powrot petli glownej bez zmian pozostaja x y
x = XS: y = YS
GOTO PETLA

REM ***************** RUCH

ruch:

x = x + dx: y = y + dy
IF dy = 0 AND przebieranie = 0 AND alt = 0 THEN dreptanie: REM dzwiek chodzenia

REM ************* otworzenie tego, co bylo za ludzikiem

PUT (XS, YS), pamiec, PSET

REM ******************** czy jest wziatek
deltawx = ABS(x - xserca)
deltawy = ABS(y + 16 - yserca)
IF deltawx < 10 AND deltawy < 22 THEN GOSUB wziatek

REM ********************* zapamietanie tego co za ludzikiem

GET (x, y)-(x + 15, y + 31), pamiec

REM ************* rysowanie nowej postaci WEDLUG FAZY RUCHU

REM aby nie rysowac dwoch postaci w przypadku skosu
IF skos = 1 THEN GOTO bezskosu:

REM ************************** ruch w dol lub gore

IF vert = 1 THEN PUT (x, y), vertd1, OR: XS = x: YS = y: GOTO PETLA
bezskosu:
REM ************************** ruch w lewo

IF obrot = -1 THEN
IF dy = 0 THEN przebieranie = przebieranie + 1
IF przebieranie = 3 THEN przebieranie = 0
IF przebieranie = 0 THEN PUT (x, y), znakl1, OR
IF przebieranie = 1 THEN PUT (x, y), znakl2, OR
IF przebieranie = 2 THEN PUT (x, y), znakl3, OR
END IF

REM ****************** ruch w prawo

IF obrot = 1 THEN
IF dy = 0 THEN przebieranie = przebieranie + 1

IF przebieranie = 3 THEN przebieranie = 0
IF przebieranie = 0 THEN PUT (x, y), znakp1, OR
IF przebieranie = 1 THEN PUT (x, y), znakp2, OR
IF przebieranie = 2 THEN PUT (x, y), znakp3, OR
END IF

XS = x: YS = y

GOTO PETLA

REM GOSUB-RETURN****************************** obsluga wziatku

wziatek:
IF serca(roomx, roomy) = 0 THEN GOTO niemawziatku
IF liczsercaroom = 1 THEN GOTO niemawziatku
serca(roomx, roomy) = 0
liczserca = liczserca + 1
PUT (xserca, yserca), tlo, PSET
liczsercaroom = 1
dzwiekbrania = 1
REM zabranie

LOCATE 1, 1: COLOR 6: PRINT liczserca;
niemawziatku:
RETURN

SUB animacja
REM ************************ znaczek - glowny bohater
REM ****************** DANE ANIMACJI

REM ************************* ruch poziomy FAZA 1

znakp1(0) = &H200080
znakl1(0) = &H200080

pomoc$(0) = "0000000000003F3F3F3F000000000000" + "0000000000003F3F3F3F000000000000"
pomoc$(1) = "00000000003F3F3F3F3F3F0000000000" + "00000000003F3F3F3F3F3F0000000000"
pomoc$(2) = "00000000006F6F6F6F3F3F0000000000" + "00000000003F3F3F6F6F6F0000000000"
pomoc$(3) = "00000000006F3F6F6F3F3F0000000000" + "00000000003F3F6F6F3F6F0000000000"
pomoc$(4) = "000000008F6F6F6F6F6F3F0000000000" + "00000000003F6F6F6F6F6F8F00000000"
pomoc$(5) = "00000000006F6F6F6F6F3F0000000000" + "00000000003F6F6F6F6F6F0000000000"
pomoc$(6) = "0000000000006F6F6F6F000000000000" + "0000000000006F6F6F6F000000000000"
pomoc$(7) = "000000000000006F6F1F000000000000" + "0000000000001F6F6F00000000000000"
pomoc$(8) = "000000000000007F1F1F7F0000000000" + "00000000007F1F1F7F00000000000000"
pomoc$(9) = "0000000000007F1F1F1F1F0000000000" + "00000000001F1F1F1F7F000000000000"
pomoc$(10) = "00000000007F1F1F1F1F1F7F00000000" + "000000007F1F1F1F1F1F7F0000000000"
pomoc$(11) = "00000000001F1F1F1F1F1F7F00000000" + "000000007F1F1F1F1F1F1F0000000000"
pomoc$(12) = "00000000001F1F1F1F1F1F1F00000000" + "000000001F1F1F1F1F1F1F0000000000"
pomoc$(13) = "000000007F1F1F1F1F1F1F1F7F000000" + "0000007F1F1F1F1F1F1F1F7F00000000"
pomoc$(14) = "000000007F1F1F1F1F1F1F1F1F000000" + "0000001F1F1F1F1F1F1F1F7F00000000"
pomoc$(15) = "000000001F1F1F1F1F1F1F1F1F000000" + "0000001F1F1F1F1F1F1F1F1F00000000"
pomoc$(16) = "0000001F1F1F1F3F3F3F3F1F1F000000" + "0000001F1F3F3F3F3F1F1F1F1F000000"
pomoc$(17) = "0000006F6F002F2F2F2F2F006F6F0000" + "00006F6F002F2F2F2F2F006F6F000000"
pomoc$(18) = "0000006F00002F2F2F2F2F00006F0000" + "00006F00002F2F2F2F2F00006F000000"
pomoc$(19) = "00000000009F2F2F2F2F2F0000000000" + "000000009F2F2F2F2F2F9F0000000000"
pomoc$(20) = "00000000002F2F2F2F2F2F9F00000000" + "000000002F2F2F2F2F2F2F0000000000"
pomoc$(21) = "00000000002F2F2F2F2F2F2F00000000" + "000000002F2F2F2F2F2F2F0000000000"
pomoc$(22) = "00000000002F2F2F002F2F2F00000000" + "000000002F2F2F002F2F2F0000000000"
pomoc$(23) = "000000009F2F2F2F002F2F2F00000000" + "000000002F2F2F002F2F2F2F00000000"
pomoc$(24) = "000000002F2F2F2F002F2F2F2F000000" + "0000009F2F2F2F002F2F2F2F00000000"
pomoc$(25) = "000000002F2F2F00009F2F2F2F000000" + "0000002F2F2F9F00002F2F2F00000000"
pomoc$(26) = "000000002F2F2F0000002F2F2F000000" + "0000002F2F2F0000002F2F2F00000000"
pomoc$(27) = "000000002F2F2F0000002F2F2F000000" + "0000002F2F2F0000002F2F2F00000000"
pomoc$(28) = "0000009F2F2F2F0000002F2F2F3F0000" + "00003F2F2F2F0000009F2F2F9F000000"
pomoc$(29) = "0000002F2F2F00000000003F3F3F0000" + "00003F3F3F00000000002F2F2F000000"
pomoc$(30) = "0000003F3F3F000000003F3F00000000" + "000000003F3F000000002F2F2F000000"
pomoc$(31) = "00003F3F3F3F00000000000000000000" + "000000000000000000003F3F3F3F0000"








FOR i = 0 TO 31
znakp1(i * 4 + 4) = VAL("&H" + MID$(pomoc$(i), 1, 8))
znakp1(i * 4 + 3) = VAL("&H" + MID$(pomoc$(i), 9, 8))
znakp1(i * 4 + 2) = VAL("&H" + MID$(pomoc$(i), 17, 8))
znakp1(i * 4 + 1) = VAL("&H" + MID$(pomoc$(i), 25, 8))

znakl1(i * 4 + 4) = VAL("&H" + MID$(pomoc$(i), 33, 8))
znakl1(i * 4 + 3) = VAL("&H" + MID$(pomoc$(i), 41, 8))
znakl1(i * 4 + 2) = VAL("&H" + MID$(pomoc$(i), 49, 8))
znakl1(i * 4 + 1) = VAL("&H" + MID$(pomoc$(i), 57, 8))
NEXT i

REM ************************************ FAZA 2

znakp2(0) = &H200080
znakl2(0) = &H200080

pomoc$(0) = "0000000000003F3F3F3F000000000000" + "0000000000003F3F3F3F000000000000"
pomoc$(1) = "00000000003F3F3F3F3F3F0000000000" + "00000000003F3F3F3F3F3F0000000000"
pomoc$(2) = "00000000006F6F6F3F3F3F0000000000" + "00000000003F3F3F6F6F6F0000000000"
pomoc$(3) = "00000000006F3F6F6F3F3F0000000000" + "00000000003F3F6F6F3F6F0000000000"
pomoc$(4) = "000000008F6F6F6F6F3F3F0000000000" + "00000000003F3F6F6F6F6F8F00000000"
pomoc$(5) = "00000000006F6F6F6F6F3F0000000000" + "00000000003F6F6F6F6F6F0000000000"
pomoc$(6) = "0000000000006F6F6F6F000000000000" + "0000000000006F6F6F6F000000000000"
pomoc$(7) = "000000000000006F6F1F000000000000" + "0000000000001F6F6F00000000000000"
pomoc$(8) = "000000000000007F1F1F7F0000000000" + "00000000007F1F1F7F00000000000000"
pomoc$(9) = "0000000000007F1F1F1F1F0000000000" + "00000000001F1F1F1F7F000000000000"

pomoc$(10) = "0000000000001F1F1F1F1F0000000000" + "00000000001F1F1F1F1F000000000000"
pomoc$(11) = "0000000000001F1F1F1F1F0000000000" + "00000000001F1F1F1F1F000000000000"
pomoc$(12) = "0000000000001F1F1F1F1F0000000000" + "00000000001F1F1F1F1F000000000000"
pomoc$(13) = "0000000000001F1F1F1F1F0000000000" + "00000000001F1F1F1F1F000000000000"
pomoc$(14) = "00000000007F1F1F1F1F1F0000000000" + "00000000001F1F1F1F1F7F0000000000"
pomoc$(15) = "00000000007F1F1F1F1F1F0000000000" + "00000000001F1F1F1F1F7F0000000000"
pomoc$(16) = "00000000007F1F1F1F1F3F0000000000" + "00000000003F1F1F1F1F7F0000000000"
pomoc$(17) = "00000000008F8F1F1F8F2F0000000000" + "00000000002F8F1F1F8F2F0000000000"
pomoc$(18) = "00000000002F2F6F6F2F2F0000000000" + "00000000002F2F6F6F2F2F0000000000"
pomoc$(19) = "00000000002F2F6F6F2F2F0000000000" + "00000000002F2F6F6F2F2F0000000000"
pomoc$(20) = "00000000002F2F2F2F2F000000000000" + "0000000000002F2F2F2F2F0000000000"
pomoc$(21) = "000000009F2F2F2F2F2F000000000000" + "0000000000002F2F2F2F2F9F00000000"
pomoc$(22) = "000000002F2F2F2F2F2F000000000000" + "0000000000002F2F2F2F2F2F00000000"
pomoc$(23) = "000000009F2F2F2F2F2F000000000000" + "0000000000002F2F2F2F2F9F00000000"
pomoc$(24) = "00000000002F2F2F2F2F000000000000" + "0000000000002F2F2F2F2F0000000000"
pomoc$(25) = "00000000002F2F2F2F2F3F0000000000" + "00000000003F2F2F2F2F2F0000000000"
pomoc$(26) = "0000000000002F2F2F2F3F0000000000" + "00000000003F2F2F2F2F000000000000"
pomoc$(27) = "000000000000002F2F2F3F3F00000000" + "000000003F3F2F2F2F00000000000000"
pomoc$(28) = "000000000000002F2F2F003F3F000000" + "0000003F3F002F2F2F00000000000000"
pomoc$(29) = "000000000000002F2F2F000000000000" + "0000000000002F2F2F00000000000000"
pomoc$(30) = "000000000000002F2F2F000000000000" + "0000000000002F2F2F00000000000000"
pomoc$(31) = "00000000003F3F3F3F00000000000000" + "000000000000003F3F3F3F0000000000"








FOR i = 0 TO 31
znakp2(i * 4 + 4) = VAL("&H" + MID$(pomoc$(i), 1, 8))
znakp2(i * 4 + 3) = VAL("&H" + MID$(pomoc$(i), 9, 8))
znakp2(i * 4 + 2) = VAL("&H" + MID$(pomoc$(i), 17, 8))
znakp2(i * 4 + 1) = VAL("&H" + MID$(pomoc$(i), 25, 8))

znakl2(i * 4 + 4) = VAL("&H" + MID$(pomoc$(i), 33, 8))
znakl2(i * 4 + 3) = VAL("&H" + MID$(pomoc$(i), 41, 8))
znakl2(i * 4 + 2) = VAL("&H" + MID$(pomoc$(i), 49, 8))
znakl2(i * 4 + 1) = VAL("&H" + MID$(pomoc$(i), 57, 8))
NEXT i



REM ************************ ruch poziomy FAZA 3

znakp3(0) = &H200080
znakl3(0) = &H200080

pomoc$(0) = "0000000000003F3F3F3F000000000000" + "0000000000003F3F3F3F000000000000"
pomoc$(1) = "00000000003F3F3F3F3F3F0000000000" + "00000000003F3F3F3F3F3F0000000000"
pomoc$(2) = "00000000006F6F6F3F3F3F0000000000" + "00000000003F3F3F6F6F6F0000000000"
pomoc$(3) = "00000000006F3F6F6F3F3F0000000000" + "00000000003F3F6F6F3F6F0000000000"
pomoc$(4) = "000000008F6F6F6F6F3F3F0000000000" + "00000000003F3F6F6F6F6F8F00000000"
pomoc$(5) = "00000000006F6F6F6F6F3F0000000000" + "00000000003F6F6F6F6F6F0000000000"
pomoc$(6) = "0000000000006F6F6F6F000000000000" + "0000000000006F6F6F6F000000000000"
pomoc$(7) = "000000000000006F6F1F000000000000" + "0000000000001F6F6F00000000000000"
pomoc$(8) = "000000000000007F1F1F7F0000000000" + "00000000007F1F1F7F00000000000000"
pomoc$(9) = "0000000000007F1F1F1F1F0000000000" + "00000000001F1F1F1F7F000000000000"

pomoc$(10) = "00000000007F1F1F1F1F1F0000000000" + "000000001F1F1F1F1F7F000000000000"
pomoc$(11) = "00000000001F1F1F1F1F1F7F00000000" + "000000001F1F1F1F1F1F7F0000000000"
pomoc$(12) = "000000007F1F1F1F1F1F1F1F00000000" + "000000001F1F1F1F1F1F1F7F00000000"
pomoc$(13) = "000000007F1F1F1F1F1F1F1F00000000" + "000000001F1F1F1F1F1F1F7F00000000"
pomoc$(14) = "000000007F1F1F1F1F1F1F1F00000000" + "000000001F1F1F1F1F1F1F7F00000000"
pomoc$(15) = "000000001F1F1F1F1F1F1F1F00000000" + "000000001F1F1F1F1F1F1F1F00000000"
pomoc$(16) = "000000001F1F1F3F3F3F3F1F00000000" + "000000001F3F3F3F3F1F1F1F00000000"
pomoc$(17) = "00000000006F6F2F2F2F2F6F00000000" + "000000006F2F2F2F2F6F6F0000000000"
pomoc$(18) = "0000000000006F2F2F2F2F6F00000000" + "000000006F2F2F2F2F6F000000000000"
pomoc$(19) = "0000000000002F2F2F2F2F0000000000" + "00000000002F2F2F2F2F000000000000"
pomoc$(20) = "0000000000002F2F2F2F2F0000000000" + "00000000002F2F2F2F2F000000000000"
pomoc$(21) = "00000000002F2F2F2F2F2F0000000000" + "00000000002F2F2F2F2F2F0000000000"
pomoc$(22) = "00000000002F2F2F2F2F2F0000000000" + "00000000002F2F2F2F2F2F0000000000"
pomoc$(23) = "000000009F2F2F2F2F2F2F0000000000" + "00000000002F2F2F2F2F2F9F00000000"
pomoc$(24) = "000000002F2F2F002F2F2F0000000000" + "00000000002F2F2F002F2F2F00000000"
pomoc$(25) = "000000002F2F2F002F2F2F0000000000" + "00000000002F2F2F002F2F2F00000000"
pomoc$(26) = "000000002F2F2F009F2F2F9F00000000" + "000000009F2F2F9F002F2F2F00000000"
pomoc$(27) = "000000002F2F2F00002F2F2F00000000" + "000000002F2F2F00002F2F2F00000000"
pomoc$(28) = "000000002F2F2F00002F2F2F00000000" + "000000002F2F2F00002F2F2F00000000"
pomoc$(29) = "0000003F3F3F3F00002F2F2F00000000" + "000000002F2F2F00003F3F3F3F000000"
pomoc$(30) = "000000000000000000002F2F2F000000" + "0000002F2F2F00000000000000000000"
pomoc$(31) = "00000000000000003F3F3F3F00000000" + "000000003F3F3F3F0000000000000000"










FOR i = 0 TO 31
znakp3(i * 4 + 4) = VAL("&H" + MID$(pomoc$(i), 1, 8))
znakp3(i * 4 + 3) = VAL("&H" + MID$(pomoc$(i), 9, 8))
znakp3(i * 4 + 2) = VAL("&H" + MID$(pomoc$(i), 17, 8))
znakp3(i * 4 + 1) = VAL("&H" + MID$(pomoc$(i), 25, 8))

znakl3(i * 4 + 4) = VAL("&H" + MID$(pomoc$(i), 33, 8))
znakl3(i * 4 + 3) = VAL("&H" + MID$(pomoc$(i), 41, 8))
znakl3(i * 4 + 2) = VAL("&H" + MID$(pomoc$(i), 49, 8))
znakl3(i * 4 + 1) = VAL("&H" + MID$(pomoc$(i), 57, 8))
NEXT i



REM ************************ fazy ruchu pionowego

REM Ludzik idacy w dol lub w gore

vertd1(0) = &H200080

pomoc$(0) = "0000000000003F3F3F00000000000000"
pomoc$(1) = "00000000003F3F3F3F3F000000000000"
pomoc$(2) = "000000003F3F6F6F6F3F3F0000000000"
pomoc$(3) = "000000003F6F3F6F3F6F3F0000000000"
pomoc$(4) = "000000003F6F6F6F6F6F3F0000000000"
pomoc$(5) = "00000000006FCF8FCF6F000000000000"
pomoc$(6) = "0000000000006F8F6F00000000000000"
pomoc$(7) = "0000000000001F6F1F00000000000000"
pomoc$(8) = "000000007F1F1F1F1F1F7F0000000000"
pomoc$(9) = "0000001F1F1F1F1F1F1F1F1F00000000"

pomoc$(10) = "00007F1F1F1F1F1F1F1F1F1F7F000000"
pomoc$(11) = "00007F1F1F1F1F1F1F1F1F1F7F000000"
pomoc$(12) = "00001F1F7F1F1F1F1F1F7F1F1F000000"
pomoc$(13) = "007F1F1F7F1F1F1F1F1F7F1F1F7F0000"
pomoc$(14) = "00AF1FAF7F1F1F1F1F1F7FAF1FAF0000"
pomoc$(15) = "001F1F7FAF1F1F1F1F1FAF7F1F1F0000"
pomoc$(16) = "001F1F7F1F1F1F1F1F1F1F7F1F1F0000"
pomoc$(17) = "001F1F004FBFBFBFBFBF4F001F1F0000"
pomoc$(18) = "008F6F009F2F2F2F2F2F9F006F8F0000"
pomoc$(19) = "000000009F2F2F2F2F2F9F0000000000"
pomoc$(20) = "000000009F2F9F009F2F9F0000000000"
pomoc$(21) = "000000009F2F9F009F2F9F0000000000"
pomoc$(22) = "000000009F2F9F009F2F9F0000000000"
pomoc$(23) = "000000009F2F9F009F2F9F0000000000"
pomoc$(24) = "000000009F2F9F009F2F9F0000000000"
pomoc$(25) = "000000009F2F9F009F2F9F0000000000"
pomoc$(26) = "000000009F2F9F009F2F9F0000000000"
pomoc$(27) = "000000009F2F9F009F2F9F0000000000"
pomoc$(28) = "000000009F2F9F009F2F9F0000000000"
pomoc$(29) = "000000009F2F9F009F2F9F0000000000"
pomoc$(30) = "000000003F3F3F003F3F3F0000000000"
pomoc$(31) = "0000003F3F3F0000003F3F3F00000000"








FOR i = 0 TO 31
vertd1(i * 4 + 4) = VAL("&H" + MID$(pomoc$(i), 1, 8))
vertd1(i * 4 + 3) = VAL("&H" + MID$(pomoc$(i), 9, 8))
vertd1(i * 4 + 2) = VAL("&H" + MID$(pomoc$(i), 17, 8))
vertd1(i * 4 + 1) = VAL("&H" + MID$(pomoc$(i), 25, 8))
NEXT i


END SUB

SUB cegly

cegla(0) = &H80040

pomoc$(0) = "FFFFFFFFFFFFFEFF"
pomoc$(1) = "FFFFFFFFFFFFFEFF"
pomoc$(2) = "FFFFFFFFFFFFFEFF"
pomoc$(3) = "FEFEFEFEFEFEFEFE"
pomoc$(4) = "FFFFFEFFFFFFFFFF"
pomoc$(5) = "FFFFFEFFFFFFFFFF"
pomoc$(6) = "FFFFFEFFFFFFFFFF"
pomoc$(7) = "FEFEFEFEFEFEFEFE"

FOR i = 0 TO 7:
cegla((i + 1) * 2) = VAL("&H" + MID$(pomoc$(i), 1, 8))
cegla((i + 1) * 2 - 1) = VAL("&H" + MID$(pomoc$(i), 9, 8))
NEXT i

REM komorka tla

tlo(0) = &H80040

pomoc$(0) = "0001000000000000"
pomoc$(1) = "0101010101010101"
pomoc$(2) = "0001000000000000"
pomoc$(3) = "0001000000000000"
pomoc$(4) = "0001000000000000"
pomoc$(5) = "0001000000000000"
pomoc$(6) = "0001000000000000"
pomoc$(7) = "0001000000000000"

FOR i = 0 TO 7:
tlo((i + 1) * 2) = VAL("&H" + MID$(pomoc$(i), 1, 8))
tlo((i + 1) * 2 - 1) = VAL("&H" + MID$(pomoc$(i), 9, 8))
NEXT i


REM przygotowanie tablic elementow wierszowych

FOR x = 0 TO 39
FOR y = 0 TO 10
PUT (x * 8, y * 8), tlo, PSET
NEXT y
NEXT x

FOR i = 0 TO 39
PUT (i * 8, 0), cegla, PSET
NEXT i

GET (0, 0)-(319, 7), ceg40

FOR i = 0 TO 16
PUT (i * 8, 8), cegla, PSET
PUT (312 - i * 8, 8), cegla, PSET
NEXT i

GET (0, 8)-(319, 15), ceg17plus17

FOR i = 0 TO 12
PUT (i * 8, 16), cegla, PSET
PUT (312 - i * 8, 16), cegla, PSET
NEXT i

GET (0, 16)-(319, 23), ceg13plus13

FOR i = 0 TO 3
PUT (i * 8, 24), cegla, PSET
PUT (312 - i * 8, 24), cegla, PSET
NEXT i
FOR i = 0 TO 19
PUT (i * 8 + 80, 24), cegla, PSET
NEXT i
GET (0, 24)-(319, 31), ceg4plus20plus4

FOR i = 0 TO 3
PUT (i * 8, 32), cegla, PSET
PUT (312 - i * 8, 32), cegla, PSET
NEXT i
GET (0, 32)-(319, 39), ceg4spc32plus4

PUT (0, 40), cegla, PSET
PUT (8, 40), cegla, PSET
PUT (304, 40), cegla, PSET
PUT (312, 40), cegla, PSET
GET (0, 40)-(319, 47), ceg1spc38ceg1

PUT (0, 48), cegla, PSET
PUT (8, 48), cegla, PSET
GET (0, 48)-(319, 55), ceg1spc39

PUT (304, 56), cegla, PSET
PUT (312, 56), cegla, PSET
GET (0, 56)-(319, 63), spc39ceg1

GET (0, 64)-(319, 71), spc40

REM RYSUNEK DONICZKI

doniczka$(0) = "AAAEEAAEEAAA"
doniczka$(1) = "AAEEEEEEEEAA"
doniczka$(2) = "AEEEEEEEEEEA"
doniczka$(3) = "AEEEEEEEEAEE"
doniczka$(4) = "EEAEAEEAEAEE"
doniczka$(5) = "EAAEAEEAEAAE"
doniczka$(6) = "EAEAAEEAAEAE"
doniczka$(7) = "EAEAAEEAAEAE"
doniczka$(8) = "AAAAAEEAAAAA"
doniczka$(9) = "AAAAAEEAAAAA"
doniczka$(10) = "AAAAAEEAAAAA"
doniczka$(11) = "AAAGGGGGGAAA"
doniczka$(12) = "AAAGGGGGGAAA"
doniczka$(13) = "AAAAGGGGAAAA"
doniczka$(14) = "AAAAGGGGAAAA"
doniczka$(15) = "AAAAGGGGAAAA"

REM RYSUNEK kamienia

kamien$(0) = "BAAJKPMPMPKAEABA"
kamien$(1) = "AKKFGODJPGMPKPAB"
kamien$(2) = "AKPJEPJPGKPOJKFA"
kamien$(3) = "APJILHKFHFOJHPGA"
kamien$(4) = "KFFJKIGONLLKFLDA"
kamien$(5) = "KPGOPDMPDDIGIJPB"
kamien$(6) = "NFHJILGEJOMPGEKA"
kamien$(7) = "MFGOMKJMFPHGOFMD"
kamien$(8) = "KGJNIGKFNOPNOGPB"
kamien$(9) = "MJMIFPEJMGJMIJKA"
kamien$(10) = "KPGEGKNKFPEMFPNA"
kamien$(11) = "NKAJHLOGOMGLCKAA"
kamien$(12) = "AJODEIHIIGHGOGAC"
kamien$(13) = "AJGCKOOHCJPKKGAA"
kamien$(14) = "DAAKJKKMGKNKAAAA"
kamien$(15) = "CBAADABAAACADBBC"

END SUB

SUB dreptanie

DEF SEG = 0
REM wlaczene zegara
OUT 67, 182

REM odczytanie wartosci portu 97
stary.port = INP(97)


REM ustawienie wartosci "1" dla bitow 1 i 0
nowy.port = (stary.port OR 3)

REM wlaczenie glosnika
OUT 97, nowy.port

REM najpierw mlodszy potem starszy bajt

t0 = PEEK(1132)



FOR i = 1 TO 10
OUT 66, 32: OUT 66, 2
OUT 66, 64: OUT 66, 1
OUT 66, 250: OUT 66, 0
OUT 66, 32: OUT 66, 1
OUT 66, 32: OUT 66, 0
OUT 66, 104: OUT 66, 2
OUT 66, 48: OUT 66, 0
OUT 66, 250: OUT 66, 2
OUT 66, 32: OUT 66, 0
NEXT i
REM FOR i = 1 TO 150: NEXT i


t1 = PEEK(1132)
REM wylaczenie glosnika
OUT 97, stary.port

END SUB

SUB palety

REM ****************** Ustawienie wlasnej wartosci barw
REM **************** kolejno, blue green red, kazdy max=6
REM rejestry tla - zaczyna od &H0
PALETTE 0, 10 * 65536 + 10 * 256 + 10
PALETTE 1, 9 * 65536 + 9 * 256 + 9
PALETTE 2, 47 * 65536 + 47 * 256 + 47
PALETTE 3, 63 * 65536 + 31 * 256 + 0
PALETTE 4, 0 * 65536 + 31 * 256 + 0
PALETTE 5, 0 * 65536 + 0 * 256 + 63: REM czerwien serca

REM rejestry gracza powinny byc kodowane &HnF od 1F
REM ze wzgledu na funkce PUT-OR

PALETTE &H1F, 0 * 65536 + 0 * 256 + 48: REM sweter
PALETTE &H2F, 63 * 65536 + 47 * 256 + 0: REM SPODNIE
PALETTE &H3F, 31 * 65536 + 31 * 256 + 31: REM SREDNIA SZAROSC
PALETTE &H4F, 15 * 65536 + 15 * 256 + 15: REM 1/4 SZAROSCI
PALETTE &H5F, 47 * 65536 + 47 * 256 + 47: REM 3/4 SZAROSCI
PALETTE &H6F, 46 * 65536 + 55 * 256 + 63: REM SKORA
PALETTE &H7F, 0 + 65536 + 0 * 256 + 31: REM pol sweter
PALETTE &H8F, 34 * 65536 + 40 * 256 + 46: REM 3/4 skora
PALETTE &H9F, 47 * 65536 + 38 * 256 + 0: REM 7/8 SPODNI
PALETTE &HAF, 0 * 65536 + 0 * 256 + 40: REM 3/4 swetra
PALETTE &HBF, 23 * 65536 + 23 * 256 + 23: REM 3/8 szarosci
PALETTE &HCF, 43 * 65536 + 43 * 256 + 51: REM 7/8 skora

REM rejestry przeszkod - powinny byc od &HFF wstecz

PALETTE &HFF, 19 * 65536 + 20 * 256 + 28: REM cegly
PALETTE &HFE, 34 * 65536 + 34 * 256 + 34: REM fugi

FOR i = 0 TO 15
PALETTE 230 + i, i * 4 * 65536 + i * 4 * 256 + i * 4: REM kamien
NEXT i
END SUB

SUB plansze

REM ************************** DANE pomieszczen
REM ***************** obliczane od roomx=1,roomy=1
REM ***************** (roomy-1)*7+(roomx-1)

REM kodowanie _+++++++++++++++++++++++_okna++++_se_kw
REM ************ plansze wiersza roomy=1

plansza$(0) = "##LLLLLUHHHHHHUHLLLLLUU_______YQ_GN"
plansza$(1) = "##.....UHHHHHWHHPPPPP##____MI"
plansza$(2) = "##PPPPPHHUHHHHHWHHHHHUU_HE__________ZT"
plansza$(3) = "##QQHLLLLLHHHHWHHHHQQ##__________SM"
plansza$(4) = "##HHHPPPPPHHHHHUHHHHHUU_______YR"
plansza$(5) = "##LLLLLHHHWWWWWWHHHHHUU____MG"
plansza$(6) = "##PPPPPWHHHHHH0HHHH00UU_LC__________FR"

REM ************ plansze wiersza roomy=2

plansza$(7) = "UHHHHHWHHHLLLLLHHHHHH##_LB"
plansza$(8) = "#HHHHHHHHH.....WHHHHH##_______YQ_RN"
plansza$(9) = "UUUHHHHHHWPPPPPUUHHHHUU____MK"
plansza$(10) = "#WWWWLLLLLHHWWWHHHHHWWW_____________ZS"
plansza$(11) = "UUQQHPPPPPHHUHHHHHWWW##_aI"
plansza$(12) = "UUHHHHHHHHH00HHHHHHH###__________RN_FS"
plansza$(13) = "UUUUUUUUUHHHHHUUUUUUUUU____DJ____aM"

REM ************* plansze wiersza roomy=3

plansza$(14) = "##HHHHHHWHHHHHUHHHHHWWW__________NG_ZS"
plansza$(15) = "##HHHHHHHWWHLLLLLHHHHHW_MC_YP____UP"
plansza$(16) = "UU000000000......0000##_WR"
plansza$(17) = "WWWWWWWWWWWPPPPPPUUUUUU_MM__________ZP"
plansza$(18) = "#HHHHHHHHHHHHMWWMHHHHWW_______NP_SM"
plansza$(19) = "##000HHHHHULLLLL000HHUU"
plansza$(20) = "UU00HHHHHWHPPPPP000####____aM____UP"

REM ************ plansze wiersza roomy=4

plansza$(21) = "WWWHHHHHWWLLLLLUUUUUUUU____YK____SG"
plansza$(22) = "WHHHHHWWHHPPPPPWHHHHH##"
plansza$(23) = "##00HHHLLLLLHHHHHHHWWWW_______NP_UQ_ZR"
plansza$(24) = "UUUUQQQPPPPPQWQQQQQUUUU_YF_YJ_YO_SL_FR_BB1": REM startowa MaX=dU
plansza$(25) = "##HHHHHHHHHWWWHHHHHUUUU__________NG"
plansza$(26) = "UUUUHHHHHWWWWHHLLLLLUUU_______YR_SG"
plansza$(27) = "####00000UUUUUUPPPPPUUU_____________PS"

REM ****************** plansze wiersza roomy=5

plansza$(28) = "UULLLLLHWWWWWHHHLLLLL##_DD____aR_SS_ZT"
plansza$(29) = "##.....UUUUUUUUU.....##"
plansza$(30) = "WWPPPPPHHHUUUUUHPPPPPUU_______aR"
plansza$(31) = "UUUUHHHUUULLLLLWHHHHH##____ML_______PT"
plansza$(32) = "UHHHHHWHHHPPPPP########____YL"
plansza$(33) = "UUUU00000UU00000UUUUUUU"
plansza$(34) = "UUUU000HHHHHWHHHHH000##____OG____SR_FQ"

REM ******************* plansze wiersza roomy=6

plansza$(35) = "###00000UULLLLLUUU00UUU_____________KN"
plansza$(36) = "#######UUUPPPPPHLLLLL##__________SR"
plansza$(37) = "UU0HHHHHWHHHHHU0.....H#_______GS"
plansza$(38) = "##LLLLLU0000000UPPPPP##_EC__________ZT"
plansza$(39) = "##PPPPPWLLLLLHH000HH###__________MM"
plansza$(40) = "UUUUUU00PPPPPUUUUUUUUUU"
plansza$(41) = "##HHHHHWHHHHH0000000UUU_CC_______ZF_PS"


REM ******************* plansze wiersza roomy=7

plansza$(42) = "UUUUUU00LLLLL##########_EI__________ZL"
plansza$(43) = "######UU.....##########____SJ____ML"
plansza$(44) = "##LLLLL0PPPPP##########_____________KL"
plansza$(45) = "##PPPPP000#############____PH____ZJ"
plansza$(46) = "##LLLLL000#############__________EE"
plansza$(47) = "UUPPPPP0HHHHHHHHLLLLL##_____________FT"
plansza$(48) = "UUUUUUUUUUUUUUUUPPPPP##_LR"

REM lokalizacja serc
REM serca wiersza 1

serca(1, 1) = 1
serca(4, 1) = 1

REM serca wiersza 2
serca(2, 2) = 1
serca(6, 2) = 1
serca(7, 2) = 1

REM serca wiersza 3

serca(1, 3) = 1
serca(2, 3) = 1
serca(5, 3) = 1
serca(7, 3) = 1

REM serca wiersza 4
serca(1, 4) = 1
serca(3, 4) = 1
serca(4, 4) = 1
serca(5, 4) = 1
serca(6, 4) = 1

REM serca wiersza 5

serca(1, 5) = 1
serca(7, 5) = 1

REM serca wiersza 6
serca(2, 6) = 1
serca(5, 6) = 1
serca(7, 6) = 1

REM serca wiersza 7
serca(2, 7) = 1
serca(4, 7) = 1
serca(5, 7) = 1

END SUB

SUB rysowanie

COLOR 2

LOCATE 1, 1
FOR i = 0 TO 22
el$ = MID$(kod$, i + 1, 1)
REM PRINT wiersz$(ASC(el$))
IF el$ = "#" THEN PUT (0, i * 8), ceg40, PSET
IF el$ = "U" THEN PUT (0, i * 8), ceg17plus17, PSET
IF el$ = "0" THEN PUT (0, i * 8), ceg13plus13, PSET
IF el$ = "W" THEN PUT (0, i * 8), ceg4plus20plus4, PSET
IF el$ = "Q" THEN PUT (0, i * 8), ceg4spc32plus4, PSET
IF el$ = "H" THEN PUT (0, i * 8), ceg1spc38ceg1, PSET
IF el$ = "L" THEN PUT (0, i * 8), ceg1spc39, PSET
IF el$ = "P" THEN PUT (0, i * 8), spc39ceg1, PSET
IF el$ = "." THEN PUT (0, i * 8), spc40, PSET
NEXT i

el$ = MID$(kod$, 25, 1)
IF el$ = "" OR el$ = "_" THEN GOTO oknonz
xokna = (ASC(el$) - 65) * 8
el$ = MID$(kod$, 26, 1)
yokna = (ASC(el$) - 65) * 8


LINE (xokna + 2, yokna + 2)-(xokna + 32, yokna + 21), 3, BF
LINE (xokna + 2, yokna + 2)-(xokna + 32, yokna + 2), 2
LINE (xokna + 2, yokna + 21)-(xokna + 32, yokna + 21), 2
LINE (xokna + 2, yokna + 2)-(xokna + 2, yokna + 21), 2
LINE (xokna + 12, yokna + 2)-(xokna + 12, yokna + 21), 2
LINE (xokna + 22, yokna + 2)-(xokna + 22, yokna + 21), 2
LINE (xokna + 32, yokna + 2)-(xokna + 32, yokna + 21), 2

oknonz:
REM okno niebiesko-zielone

el$ = MID$(kod$, 28, 1)
IF el$ = "" OR el$ = "_" THEN GOTO oknoziel
xokna = (ASC(el$) - 65) * 8
el$ = MID$(kod$, 29, 1)
yokna = (ASC(el$) - 65) * 8

LINE (xokna + 2, yokna + 2)-(xokna + 32, yokna + 11), 3, BF
LINE (xokna + 2, yokna + 12)-(xokna + 32, yokna + 21), 4, BF

LINE (xokna + 2, yokna + 2)-(xokna + 32, yokna + 2), 2
LINE (xokna + 2, yokna + 21)-(xokna + 32, yokna + 21), 2
LINE (xokna + 2, yokna + 2)-(xokna + 2, yokna + 21), 2
LINE (xokna + 12, yokna + 2)-(xokna + 12, yokna + 21), 2
LINE (xokna + 22, yokna + 2)-(xokna + 22, yokna + 21), 2
LINE (xokna + 32, yokna + 2)-(xokna + 32, yokna + 21), 2

oknoziel:
REM okno niebiesko-zielone

el$ = MID$(kod$, 31, 1)
IF el$ = "" OR el$ = "_" THEN GOTO serce
xokna = (ASC(el$) - 65) * 8
el$ = MID$(kod$, 32, 1)
yokna = (ASC(el$) - 65) * 8

LINE (xokna + 2, yokna + 2)-(xokna + 32, yokna + 21), 4, BF

LINE (xokna + 2, yokna + 2)-(xokna + 32, yokna + 2), 2
LINE (xokna + 2, yokna + 21)-(xokna + 32, yokna + 21), 2
LINE (xokna + 2, yokna + 2)-(xokna + 2, yokna + 21), 2
LINE (xokna + 12, yokna + 2)-(xokna + 12, yokna + 21), 2
LINE (xokna + 22, yokna + 2)-(xokna + 22, yokna + 21), 2
LINE (xokna + 32, yokna + 2)-(xokna + 32, yokna + 21), 2



serce:
REM serce
xserca = -20
yokna = -20
IF serca(roomx, roomy) = 0 THEN GOTO donica
el$ = MID$(kod$, 34, 1)
IF el$ = "" OR el$ = "_" THEN GOTO donica
xokna = (ASC(el$) - 65) * 8
el$ = MID$(kod$, 35, 1)
yokna = (ASC(el$) - 65) * 8
COLOR 5: LOCATE yokna / 8, xokna / 8: PRINT CHR$(3);
xserca = xokna - 8
yserca = yokna - 8


donica:
el$ = MID$(kod$, 37, 1)
IF el$ = "" OR el$ = "_" THEN GOTO kamien
xokna = (ASC(el$) - 65) * 8
el$ = MID$(kod$, 38, 1)
yokna = (ASC(el$) - 65) * 8

FOR yd = 0 TO 15
FOR xd = 0 TO 11
COLOR ASC(MID$(doniczka$(yd), xd + 1, 1)) - 65
: PSET (xokna + xd, yokna + yd)
NEXT xd: NEXT yd

kamien:
el$ = MID$(kod$, 40, 1)
IF el$ = "" OR el$ = "_" THEN GOTO koniecrysowania
xokna = (ASC(el$) - 65) * 8
el$ = MID$(kod$, 41, 1)
yokna = (ASC(el$) - 65) * 8
el$ = MID$(kod$, 42, 1)
ilex = (ASC(el$) - 48)

FOR i = 1 TO ilex
FOR yd = 0 TO 15
FOR xd = 0 TO 15
COLOR ASC(MID$(kamien$(yd), xd + 1, 1)) - 65 + 230
: PSET (xokna + xd + (i - 1) * 16, yokna + yd)
NEXT xd: NEXT yd
NEXT i

koniecrysowania:
LOCATE 24, 2: COLOR 15: PRINT "Czas:"; licz;


END SUB

SUB zabranie
DEF SEG = 0
REM wlaczene zegara
OUT 67, 182

REM odczytanie wartosci portu 97
stary.port = INP(97)


REM ustawienie wartosci "1" dla bitow 1 i 0
nowy.port = (stary.port OR 3)

REM wlaczenie glosnika
OUT 97, nowy.port

REM najpierw mlodszy potem starszy bajt

t0 = PEEK(1132)

OUT 66, 32: OUT 66, 3
FOR i = 1 TO 3000: NEXT i

OUT 66, 204: OUT 66, 4
FOR i = 1 TO 3000: NEXT i


t1 = PEEK(1132)
REM wylaczenie glosnika
OUT 97, stary.port

END SUB

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